﻿#pragma once
#include "function/RenderSystem/AbstractRenderer.h"

namespace Engine
{
	class OpenGLRenderer final : public AbstractRenderer
	{
	public:
		void Init() override;
		void Draw(const Ref<VertexArray>& vertexArray) override;
		void SetClearColor(const Color4& color) override;
		void Clear() override;
	};
}
